Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Divination
Attack/Save
WIS Save
Damage/Effect
Control
You foresee the path of your enemy and divinely inspire a tactical misstep. The enemy you choose must succeed on a Wisdom saving throw or immediately move an additional 10 feet in the direction of your choice. After the enemy moves the additional 10 feet, they can not move for the remainder of their turn.
The enemy can not be directed on a path of knowable harm. For example, the enemy can not tactically be directed off of a cliff or into a wall of fire. However, they can be directed into traps or other entangling effects that do not produce damage. Opportunity attacks are permitted.
At Higher Levels. You gain an additional 5 feet, casting this spell using a 5th, 7th, and 9th level spell slot.
* - when an enemy is in the midst of its movementPrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/14/2021 11:31:24 PM
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2
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0
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1.0
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Coming Soon
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