It is known that when the human body is pushed to it's limits, the brain will force the body to go beyond normal capabilities. Telekinetics often use their powers to move things around easier, or manipulate objects just out of their reach. Over time they can become to lift even heavier objects, or even use their powers to fly.
When this is activated, the Telekinetic uses their powers to lift anything heavy and hurl it at all enemies within range of 100 feet. If there are no objects, then he lifts his foes in range high into the ear, before slammming them all back down into the ground.
When hurling objects, depending on the size, they deal anywhere from a 2d8 to a 4d10 in bluedgeoning or piercing damage, dependent upon the shape of the object.
When hurling enemies, the enemies must make a Con save of 15 or else they are lifted up, then slammed back down, causing 3d10 bludgeoning damage.
Afterwards, the Psion must make a Wis save of 15 or more, or they will lose the ability to cast anymore Telekinesis spells until a long rest. Whether save or failed, the Psion must take a full turn to regain their energy.
Level
5th
Casting Time
1 Action
Range/Area
100 ft.
Components
None
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Comments