Level
3rd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

You conjure a bright, burning flash to blind and burn your enemies. Each creature in a 20-foot cone must make a Dexterity saving throw. A creature takes 5d6 fire damage and become blinded until the start of their next turn on a failed save, or suffers half as much damage and isn't blinded on a successful one. In addition, if a creature fails the saving throw by 5 or more and is a humanoid, they are permanently blinded.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 3rd.

Spell Tags: Damage Control

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Vanerin

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