Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Lightning

An arc of electricity springs from you to another location in range, then transports you instantly to the new location. Any creature within 5 feet of both your starting and ending location must make a Constitution saving throw or take 3d6 lightning damage and be blinded until the end of their next turn. On a successful save the creature takes half the damage and is not blinded.

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Spell Tags: Teleportation Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Woodwalker700

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