A bright burst of radiant energy is emitted from your body to a point you choose within range and then blossoms with a low roar into an explosion of solar energy. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 radiant damage on a failed save, or half as much damage on a successful one. If spell is centered on caster, the caster is unaffected as are allies within 10 ft of caster.
The radiant energy spreads around corners. Any Fiend, Undead, or Devil must also make a Strength Saving Throw (Spell Save DC). On a failed save, targets are pushed away from the point of explosion 10 ft. On a success, they are pushed only 5 ft away.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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