A war-horn sounds as you reach out your hand and call out to the forge god Reorx, calling forth his mighty warhammer ‘Reorx’s Strength’. The god-sized hammer appears at the end of the spells effect range and flies towards you in a 10' wide line with the first action. All creatures in the area of effect must make a DEXTERITY saving throw. On a failure the creature takes 4d6 force damage, is marked, and has it’s movement halved until the end of its next turn; on a success creatures take ½ damage and are not slowed or marked. On the second action you slam the hammer into the ground and create a rolling shockwave in the earth that travels away from you in a 10' wide, 60' long line (this area can be different than the area affected by the incoming hammer). All creatures in this area must make a DEXTERITY saving throw; on a failure creatures take 4d6 force damage and are knocked prone, on a save creatures take ½ damage and are not knocked prone. If a creature that is marked by the incoming hammer gets hit by the shockwave, that creature takes an additional 4d6 fire damage, as the mark explodes.
* - (A scrap of metal and a pinch of soot)
Level
5th
Casting Time
2 Actions
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
-
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Posted Oct 25, 2021Inspired by Ornn’s ult?