Level
Cantrip
Casting Time
1 Action
Range/Area
Sight 70 ft.
Components
V *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Prone

to cast say or think "die die die" and who ever you were looking at will have to do a will save, if succeeded all the target will feel is a slight tingle within them, but if failed roll 1d6 if you rolled 1 you get blinded and deafened for 1 hour. if you rolled 2 you get all past effects plus confusion and one + hour. if you rolled a 3 you get all past effects and gain a one + hour on past effects and a random curse. if you rolled a 4 you will get all past effects(discluding the random curse) and will gain weakness and a one + hour. if you rolled a 5 you will gain a one + hour, all past effects(including the random curse yet stronger but the dm can diside how much strong thou), and parilized. if you role a 6 you must do a will save if succeeded he target will gain 1 level but if failed target will die in a couple of minutes.

* - (this spell requires almoust all casters hp and will leave them with 1 hp)

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2021 12:32:16 AM
4
0
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Undying Wizard (Legacy) - School of Necromancy (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy)

GamerGreenYT

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