You shoot magical strands of web from your open hands. The target must make a Dexterity saving throw. On success, the spell does nothing. On failure the target is restrained. If you target a Huge or larger creature, they automatically succeed the saving throw. While the target is restrained in this way, it is also blinded. The webs cant be cut by swords or any sharp object, due to their magic properties. The target can make a Strength check at the end of their turn to try to break free. On success, the target breaks free and the spell ends.
The web is flammable. If the cocoon touches any sort of fire, or takes fire damage, it burns, dealing 2d4 fire damage to the cocooned creature, but freeing them on their next turn.
You can use your bonus action to dispel the webs at any time.
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