Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

A dark mote of  chaotic energy shoots from your pointing finger to a point you choose within range and then blossoms with a release of power. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 2d8 + 3d6 damage and suffers an additional effect on a failed save, or half as much damage and no additional effect on a successful one. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as well as an additional effect, as shown below. 

d8 Damage Type and Additional Effect
1 Acid. Additional Effect: The target is covered in acid for one minute, or until they or another creature uses their bonus action to scrape or wash the acid off. A creature covered in the acid takes 1d4 acid damage at start of each of their turns.
2 Cold. Additional Effect: The target's movement speed is halved until the end of their next turn.
3 Fire. Additional Effect: The target takes an additional 2d6 fire damage.
4 Force. Additional Effect: The target is pushed 15 feet away from the central point.
5 Lighting. Additional Effect: The target is pulled 15 feet towards the central point.
6 Poison. Additional Effect: The target is poisoned until the end of their next turn.
7 Psychic. Additional Effect: The target has disadvantage on the next weapon or spell attack roll they make before the end of their next turn.
8 Thunder. Additional Effect: The target is knocked prone if they are Large or smaller.


At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2021 5:20:01 PM
5
0
beta
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy)

DimitriMarchini

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