You create a black flame ball in your hand and shoot it on a target. The target must make a Constitution saving throw. On a failed save, the creature takes 12d6 fire damage, 2d6 necrotic damage and is unconscious for 1 minute. On a successful save, it takes half as much damage and isn't unconscious by this spell. Demons and devils have advantage on this saving throw.
A creature madeunconscious by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer unconscious.
If you cast this spell you have to make a Charisma saving throw (DC 11). On a failed save you roll a d4 and the flame 1extinguishes, 2 burns you with 2d6 + 1 fire damage, 3 burns you with 3d6 + 1 fire damage or 4 chooses a random target to attack.
* - (stone from a meteor)
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