As a bonus action during his turn, the caster may create a sliding path of ice in order to double his move characteristic, provided he moves in a straight line. This movement does not trigger opportunity attacks. The caster has the option to spend a spell slot in order to power up the spell. A 1st level slot allows the caster to change his direction once, and a 2nd level slot allows him to jump over medium or smaller obstacles. Additionally, the spending of spell slots and a material component (Pinch of salt, handful of rice, snow,...) to leave a trail of ice that causes units that move over it to take a dexterity saving throw (DC 5+Caster level times the level of the spell slot), becoming prone on a fail or having disadvantage on attack throws on a success.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/17/2021 10:09:46 PM
|
1
|
0
|
--
|
Coming Soon
|
Comments