The caster gathers materials from their surroundings into a seed and infuses it with pure arcane energy to make a grenade. The composition and damage of the seed depend on the caster’s surroundings. For example, rock shrapnel that deal slashing damage if in a mountain, snow and ice that deal cold damage, etc.. The caster can choose to either make the grenade deal the damage type of the environment or fire damage.
As part of the attack action, a creature can make a ranged weapon attack to throw the grenade. The grenade detonates and forces any creature in a 10ft radius to make a Dex. save (spellcaster’s DC) or take 4d6 + spellcasting ability mod. of the bomb’s given type, half on a success.
If the caster throws the bomb, make a ranged spell attack instead of a ranged weapon attack.
When cast at higher levels: When you cast this spell at 5th level or higher, the spell creates one more bomb and deals an additional d6 for each additional level above 4th.
* - (Materials from the surrounding terrain (rocks, leaves, snow, etc.))
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