Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Prone
You throw out a horseshoe, and when it strikes the ground numerous projections in the shape of wild horses appear and charge ahead, forming a line 60 ft long and 10 ft wide. A creature caught in the stampede must succeed on a Dexterity saving throw or take 3d8 thunder damage and 2d8 magical bludgeoning damage and be pushed 10 ft away from you and be knocked prone. If a creature succeeds on this save, it takes half as much damage and is not knocked prone or pushed.
* - (a horseshoe, which the spell consumes)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/18/2021 2:24:52 PM
|
11
|
1
|
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|
Coming Soon
|
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