Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Prone

You throw out a horseshoe, and when it strikes the ground numerous projections in the shape of wild horses appear and charge ahead, forming a line 60 ft long and 10 ft wide. A creature caught in the stampede must succeed on a Dexterity saving throw or take 3d8 thunder damage and 2d8 magical bludgeoning damage and be pushed 10 ft away from you and be knocked prone. If a creature succeeds on this save, it takes half as much damage and is not knocked prone or pushed. 

 

* - (a horseshoe, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2021 2:24:52 PM
11
1
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Coming Soon

Available For: Bard (Legacy) Ranger (Legacy) Wizard (Legacy)

ASpannerBarb

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