Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
Ranged
Damage/Effect
Lightning
You evoke an electric whip. It glows and crackles and lasts for the duration. If you let go of the whip, it disappears, but you can evoke it again as a bonus action.
You can use your action to make a ranged spell attack with the electric whip. On a hit, the target takes 2d6 lightning damage.
The electric whip sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Your reach is extended by 5ft.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
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