Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Bludgeoning

You evoke a water hammer in your free hand. The weapon is similar in size and shape to a warhammer, and it lasts for the duration. If you let go of the hammer, it disappears, but you can evoke the hammer again as a bonus action.

You can use your action to make a melee spell attack with the water hammer. On a hit, the target takes 3d6 bludgeoning damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

* - (a drop of water)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy)

JackhammerJoe

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