Level
9th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

The caster´s hands cause amber to begin freezing over the targets body, forcing them into conscious stasis. The caster identifies a target who must make a STR saving throw versus the caster´s DC. On a fail they are rendered unconscious as the caster becomes encased in amber. While in the amber the target does not need to eat, drink, sleep, breath, or use the facilities. The amber requires 100 damage before the amber is broken.

* - (A small vial of sap or a small amber stone.)

Available For: Druid (Legacy) Ranger (Legacy)

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