You touch a willing creature causing their arm to elongate, into a massive, wet, suckered tentacle. As part of the spell-casting action and as an action on each of your turns the creature can perform a melee spell attack against a creature within 30 feet. On a hit they deal 4d8 bludgeoning damage and the target must make a Strength saving throw if it is Huge or smaller. On a failure, they may choose one of the following effects:
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The target is knocked prone.
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You disarm the target; you take one item or weapon the target is carrying or wielding (and that is not fastened, e.g. armour) and return it to your person.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
The tentacle also serves as a useful appendage that can be used like a grappling hook or rope at the DM’s discretion.
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