Level
6th
Casting Time
2 Hours
Ritual
Range/Area
Touch
Components
V, S
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
This spell allows a skilled caster to fuse to mortal beings together.
Both creatures must be restrained and within a special casting circle for 2 hours.
Every 15 minutes, the caster must make a DC 20 Wisdom Save, and the participants must make a DC 15 Constitution Save. If the caster fails, the participants gain disadvantage on their saving throws. If the participants fail, they takes 5d12 Radiant Damage.
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Upon success, the participants are fused into a new race. The creature with the higher intelligence will become the more dominant of the two, with the higher the gap between scores the more dominant the host.
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