You fill a creature withing ranges head with overwhelming thoughts of paranoia and doubt. The chosen creature must succeed on a Wisdom saving throw or become frightened for the duration.
While frightened due to this spell, at the start of its turn a creature can only take the following actions, decided by a d4:
1- The creature is frightened of the caster and must use all their movement and action to move as far away from the caster as possible.
2- The creature sees all allies as enemies and must attack them.
3- The creature believes its weapon and/or carried items are cursed and must discard them as quickly as possible.
4- The creature is overwhelmed with paranoia, freezes up and makes no action. Taking 2d6 psychic damage in the process.
At the end of the creatures turn it may make a Wisdom saving throw. On a successful save, the spell ends for that creature.
At higher levels. When casting at 6th level or higher, target an additional creature for each level above 5th
* - (Torn paper with a smear of ash)
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