A creature of your choice that you can see within range perceives everything as slightly humorous and gives a slight chuckle if this spell affects it. The target must succeed on a Wisdom saving throw or become Charmed, becoming friendly and unable to not appreciate jokes. A creature with an Intelligence score of 16 or higher is not affected.
The creature will not follow any orders, cause harm, or do anything to allow themselves to come to harm. They will merely find you more agreeable and will enjoy your company.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
Level
1st
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
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