Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Protective magical energy infuses the area immediately around you to protect you from harmful magic. Until the start of your next turn, you have a +2 bonus to all saving throws made against spells and magical effects.
At higher levels. When you cast Mage Ward using a spell slot of 2nd level or higher, you gain an additional +1 bonus to these saving throws for each level above 1st.
* - When you make a saving throw against a spell or magical effect.
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