Level
4th
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Protective magical energy infuses the area immediately around a creature of your choice within range that protects it from harmful magic. For the duration, the creature has a +2 bonus to all saving throws made against spells and magical effects. You can use your bonus action to end the spell.
At higher levels. When you cast Ward of the Archmage using a spell slot of 5th level or higher, the target creature gains an additional +1 to all saving throws made against spells and magical effects for each level above 4th.
* - When a creature within range is forced to make a saving throw against a spell or magical effect.
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