Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

As a Crawler, you can use spiderwebs to ensnare enemies, create bridges, and set up traps. You can choose any object or entity you can see within 60 feet. The target will be covered in spiderweb.

-If you target ground, it will become difficult terrain for one hour. Crawlers are unaffected by this. The webs can be burned down using a torch, or any other kind of fire source. The web will quickly catch fire, and burn for one turn, dealing 2d6 fire damage to anyone touching the flames. Afte that both the fire and the web will disappear.

-If you target an entity, it has to succeed in a dexterity save, or become ensnared. Ensnared creatures cannot move or attack, and can only cast spells not requiring somatic or material components. You can target creatures up to Large size. Ensnared creatures can try to break free once every turn, by a strength check. They have to beat your strength score.

-Alternatively, you can create a bridge of spiderweb between two objects. The objects has to be within 60 feet of each other. Any creature other than crawlers receive difficult terrain handicap on the bridge. The bridge can be ignited, as mentioned above. The bridge lasts for 1 hour, or until destroyed.

-Lastly, you can target any item you can see within 60 feet up to 15 pounds. The item than will be dragged to you. You cannot target worn items, and if you target a held item, the owner has to succeed a dexterity check, or lose to you otherwise.

szabda

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