This spell has the Hex tag. Choose a target within range. The target makes a Strength or Dexterity (the target’s choice) saving throw against your spell save. On a success, nothing happens and the spell fails. On a failure, the target is buffeted around for 2d6 rounds. At the beginning of each round for the duration, the target makes a Strength or Dexterity saving throw (target’s choice) against your spell save. On a success, they are moved 5 feet in a random direction. On a failure, they are moved 15 feet in a random direction and knocked prone.
At Higher Levels. When casting this spell using a spell slot of 2nd level or higher, the duration increases by 1d6 and the distance moved (for both failures and successes) increases by 5 feet for every spell slot above 1st.
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