Exclaim "EGG!" as a shout, while holding an egg. The egg is consumed by the spell, and something happens as decided by a d20.
1-4: Nothing happens, as Lord Cluckington of the Pit is either high or taking a nap.
5-7: You summon a bunch of eggs. Regular old eggs.
8-9: You summon 2d6+1 eggs which shoot out from you in random directions at 150 mph. All who would be attacked have to make a DEX save or 1d6 magic bludgeoning damage per egg.
10-12: The egg you hold hatches into 1d12+2 chickens. They are friendly to the party, cannot be given commands, and will follow the party till their death.
13-15: You summon 2d12 hardboiled eggs, which each heal 2hp when eaten.
16-17: The egg you hold becomes imbued with magic, and when either thrown at, or when touching and enemy, roll 4d12+4. If that number equals or is greater than the remaining HP of the enemy, that enemy becomes a chicken for 1 hour.
18-19: Summons a cockatrice, who is friendly to the summoner and will follow commands. The cockatrice will remain for up to 24 hours, though it may be dismissed by the caster.
20: Roll 2 more d20 and both of the outcomes occur.
* - (An Egg, preferably a chicken's.)
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