Level
Cantrip
Casting Time
No Action
Range/Area
15 ft. (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Movement

Use a sound wave to push yourself in any direction up to double your waking speed, when landed make a CON saving throw of 13 if failed make a 1d4 force damage and you are concussed for your turn and the next 2 after yours end your turn, if succeeded nothing happen and you are free to attack as if this was a movement. Large creatures can only move their speed and small creatures can move up to triple, tiny may move 3 1/2 times their speed.

Spell Tags: Movement

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

QuintynBreitwieser

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