Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
Bludgeoning

You create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 2d10 bludgeoning damage, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.

The damage increases by 1d10 for each level above first level.

* - (a drop of water)

Spell Tags: Damage Control

Available For: Druid (Legacy)

Scorpious187

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