Level
3rd
Casting Time
1 Action
Range/Area
Sight (10 ft. )
Components
S, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
Melee
Damage/Effect

On your turn you can cast Weapons Wind Storm, which will create a tornado with 1 to 3 of the weapons you have on you, all weapons inside do double damage to target, if target is in contact with the 10ft wide Storm roll damage for each weapon without modifiers double each damage and add it up, all creatures in contact with the storm will take that damage, you may not use any of the weapons that you put in the storm for obvious reasons, if storm hits a wall or a solid barrier that it cannot go through spell ends and all weapons drop where they are. Any weapons with element damage causes all the weapons to do that damage, if a element goes against another element in the storm such as fire and ice, they cancel each other out and do neither type. You may use a weapon you can touch of a willing target or a unwilling target if they fail a STR save of DC 15, when choosing the weapons give the weapon a touch and make the wind storm the weapons will get sucked in from their current location into the storm, you must touch the chosen weapon for it to be included.

* - (1-3 weapons to put in the storm)

Available For: Cleric (Legacy) Wizard (Legacy)

QuintynBreitwieser

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