Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic (...)
You call upon the power of the land to rise up against your foes. You summon tendrils to drain the life from your enemies while invigorating yourself. Make a ranged spell attack against one creature that you can see in range. The target takes 5d12 necrotic damage and is grappled. The target can attempt to free themselves from the slow as an action with an Athletics or Acrobatics check with a DC equal to your spell DC.
While the target is grappled, it takes 1d12 necrotic damage at the start of its turn and you regain hit points equal to the damage roll.
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