Level
4th
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M *
Duration
Concentration
6 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
You create a shimmering light above your head as an angler fish's jaws close around you. Any creature that looks at the light must make a DC 17 Wisdom saving throw or use its action to move towards you for the duration of the spell, or until it takes damage. When the creature gets within 10 feet of you, the angler jaws open and shut, causing the victim to take 5d6 bludgeoning damage and be stunned for one turn.
* - (a light from an angler fish)
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