Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Communication (...)

For many adventurers, there is no difference between common plants and fungi. For those who have studied biology and understand the difference, they find that fungi and fungal creatures no longer respond to plant-based spells, forcing the creation of new spells.

You imbue fungi within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question fungi about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

You can also turn difficult terrain caused by fungal growth (such as mushroom thickets) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where fungi are present into difficult terrain that lasts for the duration, causing caps and hyphae to hinder pursuers, for example.

Fungi might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable fungi to uproot themselves and move about, but they can freely move caps, hyphae, and stalks.

If a fungal creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

Spell Tags: Communication Social

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy)

Skalter

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