Level
1st
Casting Time
1 Action
Range/Area
Self (5 ft.2 *)
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Acid

Until the end of your turn you leave a trail of acidic fumes that fills a 5 foot radius around any space you move through. Any other creature that enters the radius or starts their turn in the radius must make a constitution saving throw. A creature takes 2d6 acid damage on a failed save or half as much on a success. At the start of your next turn the fumes disappear.


At Higher Levels: When you cast this spell using a slot of 2nd-level or higher, the damage increases by 1d6 per slot level above 1st.

Spell Tags: Damage Environment Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Burn

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