You throw out two thorn seeds up to 30ft away. The seeds quickly burrow without any water as if they are alive. The seeds will stay dormant for 1 turn. If the seeds are disturbed by being walked on, hit by an AOE, or the terrain changes, they will die. After 1 turn they seeds bloom into thorn spitting plants. Each plant can spit out a thorn that does 1d4 piercing damage. Each plant has 2HP. After 2 turns of the plants being bloomed they will die.
At Higher Levels. When you cast this spell using certain higher-level spell slots, The number of seeds thrown out will increase and the damage output will increase by 2 and the turn they stay bloomed will increase by 1: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
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