You throw a needle of acid at a creature that you can see within range. Make a ranged spell attack against the creature. On a hit you mix acid into the creatures body that you can call on at a later time. Before the spell ends, you can use a bonus action to deal acid damage to the creature, and the spell immediately ends. The spell's damage is based on the number of rounds that have passed between the casting of the spell and the bonus action used to end it. This damage starts at 8d8 for the turn on which the spell was cast. At the start of each of your turns, the potential damage increases by 2d8, up to a maximum damage of 14d8.
At Higher Levels: When you cast this spell with a 6th-level spell slot or higher, the maximum damage that could be accumulated increases by 2d8 per slot level above 5th.
Comments