Level
4th
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

This spell transfers one memory into a small gem. If another person then touches that gem with bare skin, they are plunged into the memory, basically watching from the point of view of the person whose memory it is, with no control over the actions or events in the memory. The gem can be moved without triggering the memory if something is separating the skin from the gem such as a gauntlet, glove, or cloth. The caster of the spell can transfer their own memory into the spell, or another person's, by maintaining contact with that person throughout the spell. The other person will then get a save, which they can choose to fail. The memory is then lost to the subject of the spell. In order to place another's memory inside the gem, the caster must have intimate knowledge of the memory, meaning if they are taking another's memory, they must have a fairly detailed description of the memory.

Ritual: If the spell is cast as a ritual, the caster can choose up to three memories to place inside the gem, as well as whether or not the subject loses the memories. If more than one memory is placed inside the gem, the caster chooses the order they are presented in when the gem is touched.

* - (A small gem worth at least 50 gp)

Available For: Cleric (Legacy) Wizard (Legacy)

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