Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect

Choose a creature that you can see within range. The target must have the ability to stand up and have 4 legs or less. The target must make a Constitution saving throw. On a failed save, the target is unable to gain sufficient balance to stand up, and will immediately lose its balance if currently standing. Its status is considered prone for the duration of the spell.

At the end of each of its turns, the target makes another Constitution saving throw. On a success, the spell ends on the target.

When you use this spell to target a creature and it did not see or hear you cast it, it is unaware that this spell is the source of its unbalance.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each slot level above 2nd.

* - (a piece of copper ore, a splash of blood)

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2021 3:32:33 PM
1
0
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Coming Soon
2/22/2021 3:35:28 PM
1
0
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Coming Soon

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Thrillhouse__69

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