You harness the elements and arcane sequences to weave together a magical Blade of energy. Choose acid, cold, fire, lightning, poison, or thunder for this magic sword which lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 damage of the type you chose on a hit and has the finesse, light, and thrown properties (range 20/60).
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
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