You create a floating, spectral weapon of pure energy within range that lasts for the duration or until you cast this spell again. Choose acid, cold, fire, lightning, poison, or thunder For the type of weapon you summon. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes damage equal to 1d8 + your spellcasting ability modifier of the type you chose.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
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