Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect
You brandish the weapon used in the spell’s casting and choose the element to imbue the weapon with. On a hit, the target suffers the weapon attack’s normal effects and the yype of damage picked. The cast of this spell must be followed by a attack worth 1 action. If the target willingly moves 5 feet or more before then, the target takes 1d6 damage of the selected type, and the spell ends.Choose acid, cold, fire, lightning, poison, or thunder damage.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d6 element damage to the target on a hit. Damage rolls increase by 1d6 at 11th level (3d6) and again at 17th level (4d6).
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