As part of the action used to cast this spell, you must make a ranged attack with a weapon against a creature or vehicle within range. If you hit, your ammunition erupts with chaotic magical energy. Roll a d8. The number rolled on the first additional d8 determines the damage type for all attacks made as part of this spell, as shown below.
- Acid
- Cold
- Fire
- Force
- Lightning
- Poison
- Psychic
- Thunder
Additionally, on a hit the shot must redirect itself from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, which could cause the shot to redirect again, targeting up to a maximum of 5 creatures. A creature can be targeted only once per turn by these attacks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, each target of this spell takes an additional 1d8 damage for each slot level above 3rd.
(Made by Mogrit for Technomancer's Textbook)
* - (a ranged weapon)Previous Versions
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2/22/2021 11:11:39 PM
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