Level
3rd
Casting Time
10 Minutes Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic (...)

When you cast this spell, you bind the souls of two parties to a contract, forcing them to adhere to it or suffer dire penalties. Choose two willing creatures within range. They must verbally agree to the terms of the contract used as the material component for the spell, and must not be suffering from the charmed condition. The contract also has a length which determines the duration of the spell, up to 1 year.

When you cast this spell, choose agony, death, or misfortune as the penalty for violating the contract, which the targeted creatures are aware of before agreeing to the terms. At the DM's discretion, you may choose an alternative effect for violating the contract, but it should be no more powerful than those described below.

Once both creatures have agreed to the contract, the spell takes effect. If either creature is ever in violation of the terms of the contract, down to the letter, it suffers the effects of the chosen penalty. The penalty is in effect until the creature is in accordance with the terms of the contract.

Agony. Every day at dawn, the creature takes 6d6 psychic damage. If this damage reduces the creature to 0 hit points, the creature falls unconscious and is stable.

Death. Every day at dawn, the creature takes 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hit point maximum to 0.

Misfortune. The creature has disadvantage on Charisma and Wisdom saving throws. Additionally, when the creature rolls a 20 on the d20 for an attack roll, ability check, or saving throw, you instead treat the roll as if it were a 1.

The spell can be ended early if both creatures verbally agree to end it while within 10 feet of each other, so long as each creature is not suffering from the charmed condition. A remove curse spell also ends this spell if it is cast using a spell slot level equal to or higher than the spell slot used to cast this spell. If the spell is ended early, both creatures are aware of it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

(Made by Mogrit for Technomancer's Textbook)

* - (a written, typed, or digital contract)

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

FemaleWalrus

Comments

Posts Quoted:
Reply
Clear All Quotes