Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)

Sand slowly spirals around you dancing around your feet up to the top of your head, as it passes it leaves your skin a shimmering gold that becomes coarse to the touch. A ring of sand begins to spill out in a 5ft radius around your feet that seems to move with you. This effect lasts for the duration.

For the duration you become immune to all non-magical slashing and piercing damage. Any attack dealing the aforementioned damage type simply passes harmlessly through your body as if it were carving into sand.

If the caster is drenched in water or any other liquid the caster's speed is reduced by 10ft and their immunity to slashing and piercing becomes resistance instead.

In addition to this whenever a projectile passes within a 30ft radius of you, you may use your reaction to intercept the projectile with the sand spiraling around you, reducing its damage by 10d6, if the damage of the projectile is reduced to 0 by this effect you may choose one of the following options to immediately take effect:

1. Return Fire - You may make a ranged spell attack to toss the projectile back at the target who fired it, dealing the damage the projectile would have done previously.

2. Sandscreen - The sand used to intercept the projectile disperses creating a dense spray that heavily obscures line of sight in a 20-foot cone starting from the original target of the projectile attack and travels in a direction away from the caster.

3. Reabsorb - The sand returns to you, granting you 2d6 Temporary Hit Points (if any are left once the spell ends, they are lost)


 

If you are outdoors in sandy desert conditions when you cast this spell, the spell gives you control over the existing sand in 40ft around you. Under such conditions, you are empowered and gain the following abilities:

Columns of sand form to meet your step, you gain a 10ft fly speed that can take you to a maximum altitude of 30ft

The radius that you can effect projectile attacks as mentioned previously in this spell is increased to 240ft. In addition whenever you use your reaction for this effect you may use this effect an additional two times, once each time another projectile passes within 240ft of you, up until the start of your next turn.

You are one with the sand, when a creature moves towards you within 25ft you can choose to make the sand they are trudging through to become dry quicksand acting as difficult terrain for that creature. If a creature subject to the dry quicksand uses the dash action or uses movement from the dash action to move through any of this then that creature must succeed on a Strength saving throw or become restrained by the dry quicksand. Creatures restrained by the dry quicksand can use their action to make a Strength check against your spell save DC. On a success, they free themselves. On a failure, they sink further into the dry quicksand and have disadvantage on subsequent Strength checks made to escape it, until they escape.

You may have a target within 40ft of you to become engulfed in sand. If that creature needs to breathe then it must succeed on a Constitution saving throw or become unable to breathe. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The Gust of Wind spell can also end the effect on a creature.

* - (20 pounds of sand, and powdered topaz dust worth at least 2,500 gp, which the spell consumes)

Spell Tags: Control Buff Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

rasdial_

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