Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Thunder (...)

A protective magical force surrounds you, manifesting as a spectral storm that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 thunder or lightning damage.

 

Roll 1d12, on an even number you are covered in Thunder energy, on an odd number you are covered in lightning energy for the duration of the temporary hit points

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the thunder or lightning damage increase by 5 for each slot.

 

* - (A piece of wood, struck be lightning or broken by thunder)

Spell Tags: Damage Buff Warding

Available For: Warlock (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Cleric (Legacy) - Arcana Domain Sorcerer (Legacy) - Storm Sorcery Paladin (Legacy) - Oath of Conquest Paladin (Legacy) - Oath of the Open Sea

Mr_the_marshal

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