Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

Choose a creature within range that you can see, and target an object they are carrying. The creature must succeed on a STR or a DEX saving throw or the object is thrown 10 feet in a random direction. If you or another willing creature are within 10ft of the target, you can instead choose to have the object fly to you or that creature. The object can then be caught using a Reaction.

If the object is Small or larger, the creature gets advantage on the Saving Throw.

Available For: Wizard (Legacy)

PraiseTheSunday

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