You touch up to three dead beasts, a humanoid and a beast, or two humanoids, spreading the clay over all of the corpses and sprinkling the powdered components upon them. The bodies must not have been dead for more than 1 week. After one hour of forming the clay substance and performing the somatic incantations, the spell concludes. A successful casting of the spell has a 25% chance of making a living, breathing creature (or 20% if there are three targets selected). On a failure, the result is a mass of dead tissue and refuse. While casting the spell, you can form the clay, utilizing the different aspects of each creature as different limbs and body parts.
The statistics of the resulting chimera are dependent on the involved creatures and the dungeon master, but some sample chimeras could include the chimera, kamadan, owlbear, or a half-dragon. At base-level, the CR of the created monster can be no higher than fifth, but the exact CR is uncertain. The chimera has no guaranteed alignment and may even lash out against its creator. Its type is always monstrosity. It may maintain some broken memories of their combined past life and if it has multiple heads it may even have multiple personalities reflecting each or all of the combined creatures. Results are not guaranteed to be the same, even if the same creatures are used. The resulting chimera is usually infertile, but sometimes "life finds a way" (i.e. wild owlbears).
At Higher Levels. For each level above 6th, the maximum possible CR of the created chimera increases by 1, and the possibility of a successful chimera increases by 10%. When casting the spell at 9th level you can include any monster type in the formation of the chimera, having up to four targets rather than three. For each target after 2, the % chance of success decreases by 5%.
* - (clay weighing half the weight of all the creatures combined, 5 grams of ashes of each creature type, 1000gp worth of gemstone dust, and crushed mandrake root, all of which the spell consumes)Previous Versions
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