Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

Whenever you make a melee attack on your turn a struck creature takes an additional  2d6 lightning damage. On each of your turns until the spell ends, the cloud will follow you automatically until the spell ends or the spell is ended early by other means.


If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 2D6.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d6 for each slot level above 3rd.

Spell Tags: Damage

Available For: Druid (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Raging_Paladin

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