Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect

An intangible mind worm arcs through the brains of 3 creatures within range. They must succeed on an intelligence saving throw, taking 3d6 psychic damage on a failed save. Additionally, the next time the creature would make a saving throw within 1 minute, roll a d4 and subtract the number rolled. Targets that succeed take half damage and suffer no additional effects.

This spell has no effect if the target has an intelligence score of 3 or less. 

This spell may be cast at higher levels, increasing the damage by 1d6 per spell level above 3rd.

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy)

Master_Genesis

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