Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic (...)
You open your mind to the Far Realm and channel the incoherent voice of it's aberrant denizens.
Choose a creature within range and force it to make Wisdom Saving throw against your spell save DC. On a failure, the creature takes 1d10 psychic damage as their consciousness is assaulted by visions of the Elder Gods. This damage is increased by 2d8 if the creature currently has the Frightened condition. On a success, the creature takes half damage.
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