You've encountered a boundless foe. All seems to be lost. But you have one trick left up your sleeve: the old children's rhyme:
I'm rubber, you're glue, what bounces off me, sticks to you!
When cast upon a willing creature of your choice (including yourself), for the duration, any attack on the player has some or all of its damage reflected back at the attacker as a reaction.The caster makes a spell DC roll, and on a success, the caster can choose to reflect all or any part of the damage back at the attacker, in the same form as was inflicted on the caster. On a fail, they reflect up to 1/4 of the damage. This damage ignores any resistance to that type of attack – i.e. if the attacker uses fire and is resistant to fire, the attacker is damaged as though they are not resistant – and if the attacker is immune to that kind of attack, they are merely resistant, but are not subject to any secondary effects of the attack.
As a result of casting this spell, any damage they accept cannot be healed in any way as long as the caster maintains concentration on the spell. Additionally, any damage they reflect is gathered up at the end of the spell's concentration and hits the caster, in the order it was reflected, instantly on the caster. If this results in the caster going below zero HP before all of the damage is counted, no more damage is added; however, any other effects that would have occurred still affect the caster. All of the caster's resistances and immunities, unlike the attacker, remain in effect if they would otherwise be available. A caster cannot cast another concentration spell to avoid the damage received from the reflection; as soon as concentration ends, they take the damage before they can take any other action or bonus action. However, rings, amulets, armor, etc. which provide immunity or resistance continue to work on this damage.
For the duration of concentration, the caster's entire body appears as slightly reflective; a successful perception check by a creature with knowledge of Evocation spells can use this to identify the spell.
Casting the spell consumes the 500GP silver or platinum item used for the spell.
The verbal component is the children's rhyme above in any language the caster speaks, and must be spoken loud enough for others to hear as though a taunt.
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