Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect

You craft an illusion that takes the form of 5 six-sided dice in the mind of a creature that you can see within range. the target must make an intelligence saving throw. The creature takes psychic damage equal to the rules down below, and it gets affected by the condition written with it if it failed the saving throw, otherwise it takes half of that and doesn't get the condition.

Roll 5d6. The rules of these dice rolls can have these effects:

  • 3 of a kind; numbers on the dice +5 psychic damage and is deafened for 1 minute
  • 4 of a kind; numbers on the dice +10 psychic damage and is blinded for 1 minute
  • Small straight( 1,2,3,4/2,3,4,5 or 3,4,5,6 between the dice); 30 damage and is frightened of the caster for 1 minute
  • Large straight( 1,2,3,45 or 2,3,4,5,6 on the dice); 40 damage and is paralyzed for 1 minute
  • Full house (3 of a kind + 2 of a kind); 25 damage and is stunned for 1 minute
  • Full straight (all same number of eyes); 50 damage and is petrified for 1 minute
  • Chance ( number of eyes if none of the others); Number of eyes of damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

TTyoutuber

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